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Importing (awesome!) Character Animation in Unity in 6 steps

A fully rigged character you got from somewhere. There are free models that you can download from Mixamo as well.

Import your character model into Unity by dragging the file into the project asset folder.

Upload your character into Mixamo and create the animations you want directly applied to your character! You will only view the skeleton of your character. Better results may be achieved if your character is in T-Pose.

Download your animations in FBX for Unity3d format which comes with Unity files naming convention character@animation.FBX. The downloaded animation will contain just the skeleton and the motion which will be used to animate your character in Unity3D.

Add the downloaded animation FBX to your project folder.

Add an animation component to your character and apply the downloaded animation to it. Play the game and your character will move accordingly.

Mixamo Playable Character Demo Project for Unity (download zip)

(Unity iPhone developers make sure API compatibility level in the project settings is set to to .NET 2.1).

Mixamo Playable Character Tutorials for Unity (tutorial videos)

Unity Workflows (download pdf)

Creating a Playable Character in Unity in 3 minutes
The previous section shows you how to import an animation from Mixamo to Unity and apply it to your character. To create a playable character repeat that process ( from step 3 to 6, you need to upload your character only once) until you have a good set of animation assigned to your character in Unity
We have created a script called “Root Motion Computer” that will automatically read the root motion from the downloaded animation and will apply to your character controller in the same way it happens when you control your character procedurally. The animation looks the best when the original root motion can be used! Apply the Root Motion Computer script (download link below) after applying a character controller (in Unity Component > Physics > Character Controller)
If you select you character in the Hierarchy panel, after performing steps 1 and 2 you should see something like this. In the downloaded script .zip file you will also find a Root Motion Character script. That script already has a basic set of controls embedded . Adding it to your character will allow you to move your character forward ("W" key), left ("A" key) and right ("D" key) and have your character run ("Shift+W"). For more information have a look at the tutorial videos that explain in details the process.

Mixamo Playable Character Demo Project for Unity (download zip)

(Unity iPhone developers make sure API compatibility level in the project settings is set to to .NET 2.1).

Mixamo Playable Character Tutorials for Unity (tutorial videos)

Unity Workflows (download pdf)

 
 
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